

The game eventually featured a similar sequence, but with heavily altered details. The final scene would show an Asari-like fusion of synthetic parts between a child and his parent, living long after the events of Mass Effect 3. In either case, an alternate choice would be available in the form of Synthesis, where Shepard, along with the Reaper Queen, would transform life across the galaxy, creating perfect hybrids of organic and mechanical elements. For the Renegade, on the other hand, the option would be available to disconnect from the network, blowing up a key part of the Citadel and thereby destroying both the Reapers and Earth. If they took the Paragon path, they could take control of the Reapers, becoming their new king/god, and use their power for good. She was imprisoned there after she began questioning the cycles of murdering the most advanced civilizations, believing that it could not be repeated indefinitely.ĭuring this conversation a lot would depend on what decisions the player made during the game. Instead, Shepard was to connect via implants directly to the Citadel network, where he would encounter a being described as a goddess or queen of the Reapers. It lacked The Catalyst, the ancient artificial intelligence, which in ME3 took the form of a hologram of a child who died during the war.

It features statements of many developers who worked on the game, and the most interesting of them is a fragment in which animation director Dave Wilkinson describes the original version of the ending. This information was revealed in a short documentary titled The Inside Story of Mass Effect 3's Endings, Finally Told, published by the People Make Games channel.

It turns out that originally the finale of the trilogy was supposed to look vastly different.

After its release, BioWare modified and expanded this element of the game, but even in this form it does not satisfy many fans. The finale of Mass Effect 3 remains highly controversial to this day.
